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《堡垒之夜》设计师谈游戏的更新、设计理念和进化(4) 环保,小米4刷win10,笔记本电脑如何分区,南乐新闻,天猫购物,退税率退税率

作者: 苏州新闻网   来源苏州新闻网    发布时间2019-05-21

环保,小米4刷win10,笔记本电脑如何分区,南乐新闻,天猫购物,退税率退税率

While that may not be very noticeable to most players, the biggest change coming to the map will be, the addition of two new cities of sorts.

“When we initially shipped the map, we were happy, but we knew there were areas we wanted to improve on,” says Sidney Rauchberger, lead level designer for the game. “Thinks like increasing the density of the points of interest we have on the western points of the map. But one of the biggest, most requested things was adding a city.”

So the update brings with it a city and what the team is calli牡丹江市癫痫病医院预约挂号ng a play area. Tilted Towers will be just southeast of Loot Lake, in an area that once was rolling hills and space. It nicely fills that gap now between the lake and Greasy Grove. Instead of plopping down a small complex of buildings and calling it a town, the team decided to build something that would provide a new sort of play to the game. “We didn’t want to just add more stuff to the map,” Rauchberger says, “we wanted to make sure it also added new elements.”

In the case of Tilted Tower, that new element is verticality. The area is packed with lots of inside building and close-quarters play, Rauchberger says.

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The other major addition is an area called Shifty Shafts, located to the west and a bit south of Greasy Grove. This area is a series of mines, bringing a much larger element of underground, tight corridor play to the game. “It’s tight corridors, scary, dark, corner-to-corner play,” Rauchbeger says.

Alongside those two new major additions, comes a complete overhaul of the entire map. The biggest element of that is breaking the map down into four biomes, says David Spalinski, lead level designer. “ We wanted to refresh the existing areas and bring more identity to the square footage of sections of the map,” he says. W癫痫症有没有什么好的治疗方法here once the entire map was essentially in a grass biome, it is now broken up into grass, farmland, mountain and swamp biomes. “We wanted to accomplish bringing a little more visual difference, identity to where you are, variety and theme to various areas,” Spalinski says. “So you can identify if you’re in the mountains now on the west of the map.” In the new map, the mountains run along the west, the farmland along the north, the marshes in the south-east and the grass in much of the center.

After those major additions and changes to the map, the team went back through the entire thing to give what Spalinski calls a o癫痫病发作前有先兆吗nce over to the entire thing. “We wanted to improve aspects of gameplay based on player feedback. So we changed a few things up, here and there to keep people on their toes and reacted to balance feedback to make the map feel fresh.”

That includes a variety of changes from the extremely minor like tweaking the flow through a shop because of the way a door opens to more obvious things like adding ammo to sections, more treasure chests or better ways to build. “We’re constantly scouring Reddit and online forums to see what are the major or minor adjustments we can make,” Spalinski says.

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